(Source: cherucat, via mothsoft)

I shall remember your pain. It will be carved in my heart. Together with the memories of every other Yeul, cursed to die this way.

(Source: mrsgrumpygills, via arubboth)

Dancing Mad | By: lerms

(Source: edzoneko, via sharlayan)

holdmyhat:

Ohmigosh yes.

(Source: vesperkore, via hadoref)

typette:

blindsprings:

sjdlkghsdgsdkgjdg

/SHAKES ON THE FLOOR IM HAVING

AN ART ATTACK

OMFG I… I will try this out asap wow

(Source: le-mec, via hadoref)

unwrapping:

Tumblr Dashboard Image Sizes:

  • Photo post: 500 by 750 pixels for dashboard view; 1280 by 1920 pixels for high-res version (except for superwide panoramas).
  • Photoset: 500-pixel width for one image in a photoset row. 245-pixel width for two images in a photoset row. 160-pixel width for three images in a photoset row. Gutters are 10 pixels.
  • Audio Post: 169 by 169 pixels for album art.
  • Link Post: 130 by 130 pixels for the thumbnail image grabbed by Tumblr from web link (if available).
  • Text Post: 125-pixel width for images added to a text post, which expand when clicked. As of July 2014, inline images appear as 500 by 750 pixels for dashboard view.
  • Avatar: 64-by-64-pixel icon next to posts.

imorawetz:

Basic skin texture tutorial

  1. Create a new layer over the original and eyedrop both a light and dark tone from the base work.  These two colours are what we’ll use as the shadows and highlights of the speckles in the skin.  To paint the texture, we need to use a grainy or dotted brush.
  2. Set the brush Opacity and Flow to 60-80%.  Now we can paint in our dark speckles, paying close attention to creases and folds in skin (build the texture up in these darker areas).  Now do the same with the light colour, with the focus on painting the highlighted parts of the skin rather than dark.
  3. We’ll grab the eraser now, set as a soft round brush with low opacity, and gently erase the ‘harshness’ of the texture away.  We could just turn down the whole layer’s opacity but it won’t look as natural (trust me!). 
    Some areas will need to be generally darker, some lighter, it’ll obviously vary depending on subject.  Also, taking a step back every now and then to observe clarity in the texture can help you determine whether it needs fixing or looks realistic enough.
  4. Now we’ll create another new layer, and again taking the brush (larger in size this time, same opacity/flow) loosely spatter it across the skin in both dark and light.  This adds another dimension of detail. Once again, take the eraser and lightly brush over the layer to tune it down.
  5. To enhance the sharpness and overall level of detail that can be seen, we can bump up the definition by adding this quick textural overlay. I usually leave this part until the very end of the process as it pulls the painting together and is oh so satisfying seeing the level of detail jump up when the gritty texture is added.

(via hadoref)

(Source: echophon, via eclecticpandas)

I'm a Ghoul

(Source: maskedtears, via illycia)

sharlayan:

After being sick all weekend and STILL being sick today, I woke up early enough to catch the hunt train!! It was actually so good today. Everyone was patient and very kind. I was able to get almost 500 seals in four hours. :D I got my DoM serpent bottom for Aegyl!! Thanks to aedida and my friend aiden for making me wanna get it since they were doing tribal looks <3

I think this is as CLOSE as I can get to Aegyl’s IC tribal design with his Keep. I also decided to finally apply the facepaint he uses as well. Bummed cause I would KILL for body paint since he also has black paint over his hands to his elbows when he’s in his keep. Overall I’m so happy with how this came out and that I got my seals ;w;

…scared…

isthistakenalready:

Aoi Honoo is Too Real